Being
Thwarted
IF there's one thing I hate, it's being thwarted.
I mean, you go to the trouble of plotting and scheming for months.
Months.
Steal the right components for your master doom ray or whatever.
Hire the goons, who are never worth the price you pay, but they're
easier to come by than lackeys, who are loyal to a fault but so
very rare. Make alliances with others of your ilk, comrades in arms,
confreres, what have you. Find an underground grotto or dormant
volcano. Build your secret lab. Begin construction on your ray of
doom.
All this takes time, you know. Time and effort. And money. You
think it's cheap, hiring goons and building a master control beam
to take over the United Nations? It's not like you can just buy
the things you need off the shelf. It's always some top secret project
that someone else, someone hopelessly naive, is working on, that
you saw a greater potential for, that now you have to go to the
trouble of planning a heist to obtain for yourself. And every heist
you pull is just one more chance to be thwarted. Or, at the very
least, alert your hated enemies of your carefully constructed schemes.
And they always find out, don't they? Somehow, they always do.
They stumble across a truck hijacking you've planned to obtain one
component on the shipment and sell the rest to fund the next heist,
denying you the critical component so you're forced to plan another
heist with your dwindling assets to obtain that single piece of
machinery or what have you, alerting them to the importance of the
piece and subsequently giving them even more of a chance to glean
what it is you're up to.
So infuriating.
And, even if you manage to collect the components you need without
alerting everyone, there's always someone with a big mouth on your
goon squad that has a big mouth and likes to spread the good money
you've paid them around. That's why I never pay them until the job
is done, minimizing the chance of loose lips sinking my ship of
doom.
But, somehow they find out. And you know they're going to find
out. So you have to incorporate traps and security systems and pits
with sharks or crocodiles or whatever you fancy in them. These things
take even more money from your funds. Just once I'd like to design
a secret lab that didn't have a needlessly complicated torture chamber
or an easily escapable prison cell. If I didn't need to build these
things I could afford some goons who wouldn't be tricked by the
"Hey one of us is sick, better come check" trick.
So they find you and discover your ray of doom and thwart you.
Thwart thwart thwart. Sometimes I think I only exist to be thwarted.
It's not like I went to thwart school. I never wanted to be thwarted.
I just wanted to take over the world, you know.
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